Persson then stated he will instead most likely continue to work on smaller projects for the rest of his life, rekindling the reason he loves programming games in the first place.
[1] The announced features included a fully working virtual computer, random encounters, an advanced economy system, and also single and multiplayer modes in a consistent universe, or "Multiverse".
The list of features included engineering, space battles, seamless space-to-planet transitions, mining and trading, laser guns, and an open universe with both single-player and multiplayer variants.
[8] After winning a special award from BAFTA in March 2012, Persson revealed that there were three different projects he was developing, but he had yet to come to a decision in terms of which one he was committed to working on.
[15] On August 13, 2013, Persson confirmed in a live stream that 0x10c was indefinitely shelved, adding that the game could potentially be made in the future, if another Mojang employee were interested in continuing its development.
It's influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with 0x10c's realistic tone," said Jonatan Pöljö, artist of the game's team.