The Game Creators

[1] The company was established in March 1999 through a partnership between programmers Lee Bamber and Richard Vanner, who were joined by Meash Meakin in 2011 and Deborah Ascott-Jones in 2013.

[2] DarkBASIC was released in the year 2000 as a game creation programming language with accompanying IDE and development tools.

[citation needed] In 2015, TGC lead developer Lee Bamber decided to open source DarkBASIC Professional for the community, to prevent it from becoming unsupported abandonware.

Games developed with 3D Gamemaker require at least 400 MHz Pentium processor, 64 MB of RAM and DirectX 7.0b[8] to run.

[8] The 3D Gamemaker has a built-in placement editor that allows the user to indicate where enemies, items, and obstacles go.

[8] Reviewing The 3D Gamemaker for GameSpy, Tricia Harris praised the software's ease-of-use but criticized the animation and "placement editor" systems.

[11] FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons.

[14] AppGameKit offers a high level coding and programming tool which aims to be easy for beginners to learn, featuring AGK Script which evolves the DarkBASIC language.

It has an all-in-one workspace and a re-imagining of the game and app development user interface and works cross-platform.

AppGameKit Studio offers the user everything needed to take an idea from initial concept right through to the finished game.

While the Kickstarter campaign failed to meet its $75,000+ USD goal; [20] The project continued development with funding from private donors and internal "pledges" from their community members.