The game runs on a fully black screen, and the gameplay is based solely on sound information and haptics.
A player needs to find a rhythm with their partner, and gradually accelerate to a target frequency, representing the orgasm.
The basic idea of the team is that "a play on the most erotic sex would be so devoid of any visual, forcing players to use their imagination".
It is considered an interesting title for the evolution of video games, because of its unique approach to sex in the gameplay.
In the absence of graphics, players can only base their actions on the audio cues, in the form of lustful moans, and if necessary on the vibrations of the Wiimote.
Each voice has for each phase of the game five "positive" sounds, used when the rhythm is good; and the "negative" ones for when the rate is too high.
He shared this vision with game developer Douglas Wilson and five other students who joined the project: Dajana Dimovska, Kennett Wong, Lars Bojsen-Møller, Mads Lyngvig and Robin Di Capua.
The game was originally intended to be played with a keyboard only, but the team was later inspired by the phallic shape and vibration features of the Wiimote.