Dark Savior

[3] The platforming sections require the player to utilize the camera control in order to see around certain objects, and supports the Saturn analog gamepad.

[4] The player character, Garian, is a bounty hunter tasked with escorting a dangerous monster named Bilan to a prison island where it will be interned.

Parallel II: A Hunt for the Heart Reaching the cabin between three and four minutes, Garian finds Bilan threatening the captain.

With Bilan no longer a threat, the game's plot comes to focus on the conflict between an organization of rebellious prisoners, the corrupt warden Kurtliegen, and a ninja woman, Kay.

In this scenario, Garian must rescue his friends to affirm his existence, escape the island and confront the source of the chaos, though he must do it within a time limit and without the aid of save points.

[2] The game took what was then considered an unusually long time in development because none of the Climax team had any experience with 3D camera programming, polygonal modeling, or the Sega Saturn.

"[8] Lacking the Silicon Graphics workstations employed by big developers, Climax had to program the game using a little-known 3D software package called Cyclone and their own custom software tools, apart from the two full motion video (FMV) sequences, which were designed in Softimage 3D by freelance artist Masayuki Hasegawa (who had previously designed the FMVs for Clockwork Knight).

Comments on the game varied widely, though the most common subject of praise was the large, graphically impressive polygonal environments.

"[19] GamePro found the game too easy in general and judged the story to be simplistic and overly linear, but concluded that the variety of gameplay styles make Dark Savior "a good buy for novices".

[23] Gerstmann commented on its "monotonous" platforming sections and unique combat style, and concluded that while the game is good overall, gamers should rent it first to see how much they are bothered by its various shortcomings.

[1] Hsu called it "a refreshing alternative to the mainstream RPGs" and Sushi-X remarked that "the story is intriguing, with a mysterious enemy, and multiple plots that all converge slowly without giving away anything.