Clockwork Knight

One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her.

If there is no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it is too late.

This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out).

The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out.

[4] Before deciding on a world of toys, the development team thought of utilizing a much darker and serious swords and sorcery theme, but after many revisions it was dropped due to it being deemed unsatisfactory.

"[7] Further alterations were also made, such as removing before-level cutscenes (in which Pepper would receive advice from his various friends and family) and changing the skin tone of the game's first boss, a top hot-toting doll named Dandy Bob, to blue due to the belief the fight would resemble a toy attacking a human child.

Though they criticized the music, controls, and low difficulty, they acknowledged that the game was a strong showcase of the Saturn's graphical features and concluded that younger gamers might enjoy it.

They too were highly impressed with the game's graphics, noting particularly the "solidity" and depth of the objects, the exceptional parallax scrolling effects, and the textures of the scenery.

[10] Similarly to GamePro and Next Generation, Maximum commented that "The graphics do look great … and the gameplay is decent enough, but playing the game is in no way a new experience.

However, they felt the game's worst point to be its lack of longevity, asserting that "even the most unskilled player will have seen all four levels in one session.