Dead Synchronicity

[6] Fictiorama Studios consists of three brothers, Mario, Luis, and Alberto Oliván, and artist Martín Martínez.

[8] One of the main challenges for the production team was designing the non-linear narrative and complex branching-tree dialogue, eventually settling on a software called articy:draft to collect all the data needed to streamline this process.

[9] The player controls Michael, an amnesiac who wakes up in the apocalyptic New World, where many humans, called "the Dissolved", have a terminal disease.

According to the studio, the game features "space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot".

[16] John Walker, writing at Rock, Paper, Shotgun had been very enthusiastic about the game during its Kickstarter campaign.