Decision game

If the scenario is based entirely upon a reliable historical narrative, a decision game is also a decision-forcing case.

[1] Until the late twentieth century, most decision games dealt with problems drawn from the realm of tactics.

In other instances, the problems are so different from those faced by military tacticians that the use of the term "tactical decision games" would be misleading.

The second attribute, which is the art to which the problem at the heart of the game belongs, is open ended.

Thus, for example, a decision game designed for police officers may deal with both ethics and tactics.