A spiritual sequel to the 1997 game Sub Culture, it is set in a war-torn community hidden beneath the sea.
The race living there is human in appearance and possesses advanced technology, but are so minuscule that even regular marine life poses a dangerous threat.
The ultimate goal is to construct a Leviathan Mother Ship to transport the entire society to safety, while fighting against a hostile faction known as the Shadowkin.
In addition to combat, some missions are more varied, such as breeding fish, activating perimeter defenses and racing the player's wingmen.
[6] Garrett Kenyon of NextGen's early review called it "A boring drag of a game that will surely lull you to sleep if you manage to keep from killing yourself first.