[2] The player takes the role of the survivor of this disaster, a freelance sub captain who must buy, sell, trade, and pirate his way to the top in a cutthroat world of underwater adventure.
To survive and prosper, the player character can engage in various mining or salvage operations, recovering enormous bottle caps, cigarette butts, thorium crystals, and pearls, all of which are valuable commodities sellable in cities.
Once the player has built up enough cash, they can begin to exploit a form of 'stock market' in which various commodities can be purchased and resold at other locations or times for higher prices.
These missions become progressively more difficult, ranging from dropping depth charges down the air vents of an underground base to attacking nuclear-powered torpedo-firing walking tanks.
Next Generation rated it four stars out of five, and stated that "All in all, Sub Culture creates a compelling world, and if the thought of undersea exploration and adventure appeals to you, this game is probably the best of its kind.