The game is set in the regions of Europe and North Africa at the end of the 26th century, more than 500 years after a major asteroid event devastated the face of the Earth and the ensuing chaos and conflict reset human civilization, when it was just at the edge of transhumanism.
Culture is defined as the home region, the concept as the character's personal background theme and the cult as the player's team or organization.
Noted points of departure from the first edition include the whole revamping of the game system, and lore-wise, a more lax and intertwined relationship between the cults.
Character's stats consist of 6 primary attributes - Body, Agility, Charisma, Intellect, Psyche, and Instinct - and each one of these has six specific skills.
A donation system was set up for fans to support the game via one-time or monthly subscriptions, and physical media, including the aforementioned books in print and other merchandise, are still available for purchase.
The website is the nexus for the game and under the new model it is updated regularly with new content that expands upon the lore of degenesis in the form of short stories, art, and character entries, among other types of media.
In a review of Degenesis in Black Gate, John ONeill said "The setting is marvelously imaginative and original, and there's a great deal about the system that appeals to me.
I think the character generation system will create a fully-formed personality that is memorable and exciting to play, whether you go for more the combat type, a smooth social facilitator, or a brainiac technology geek.