Demon's Souls received critical acclaim, who praised its gameplay, visuals, technical aspects, and improvements over the original game.
[3][4] The game features new weapons, armor, rings and items called "Grains" which give players a temporary resistance to effects like poison, fire, and bleeding.
[8] In 2016, Hidetaka Miyazaki, the director of the original Demon's Souls, acknowledged the demand for developing a remake but said that because the intellectual property (IP) belonged to Sony, the inception of such a project would depend on their desire to do so.
[6] Using the original art assets, music and level design as a blueprint, the team wanted to "finetune" the experience so it would appeal to players accustomed to modern games.
[14] Though a recurring request was the realization of a supposed sixth zone represented by a broken teleport stone in the original, the team decided to leave the game's number of worlds as is.
[15] At one point the team considered making an "Easy Mode" but ultimately decided it was not their place to add something that would fundamentally alter the game's balance.
[19] A limited collector's edition was also released featuring a soundtrack album and other additional materials alongside a copy of the game.
[20] IGN stated, "Demon's Souls is breathtakingly gorgeous and plays significantly better than it did on the PS3, not only thanks to the graphical power of the PlayStation 5, but because of smart quality-of-life changes and light touches that modernize some frustrating aspects of the original, without ever sacrificing the relentless challenge, puzzle-infused boss battles, and style that made it such a landmark game in the first place.
Having not played the original in ages, this remake was like walking through a fascinating interactive museum in some respects, witnessing the precursors to Blighttown, the Pursuer, and many other series staples.