While he noted the rulebook was short and easy to understand, he found some ambiguities and thought more time could have been spent on the rules.
"[5] In Issue 2 of Simulacrum, William Sariego called it "a game that is hard to classify [...] It is neither fish nor fowl, having elements of both history and fantasy.
Games of such a bastard nature often fail to satisfy, as fans of one genre prefer their pet element receiving more exposure."
Sariego noted some issues with the rules, and also felt the map should have been larger, saying "The constricted area for maneuver restricts players' options a great deal."
He may be famous for such games as Wacht am Rhein and War in the Pacific, but his true talents, in my humble opinion, show best in his small designs.