Depth (video game)

[1] Depth began production in 2009, as a student project built as a mod for Unreal Tournament 3, by a small team led by Alex Quick of Killing Floor fame.

"The Big Catch" update was released on December 16, 2014, adding 2 new shark classes, 1 new map and a new game type called "Megalodon Hunt.

"[7] GameSpot is less favorable, noting low-quality textures, balancing issues and lack of memorable levels, describing the game as shallow.

GameSpot did hope that future updates to clean up bugs and add new content could help the game reach its full potential.

[6] Both Multiplayer and GameSpot stated that the game negatively draws from the gameplay established in the Left for Dead series.