A surface built from a non-absorbing powder such as plaster, or from fibers such as paper, or from a polycrystalline material such as white marble, reflects light diffusely with great efficiency.
[4] All these rays walk through the snow crystallites, which do not absorb light, until they arrive at the surface and exit in random directions.
[5] The result is that the light that was sent out is returned in all directions, so that snow is white despite being made of transparent material (ice crystals).
Mineral materials are generally polycrystalline: one can describe them as made of a 3D mosaic of small, irregularly shaped defective crystals.
Few materials do not cause diffuse reflection: among these are metals, which do not allow light to enter; gases, liquids, glass, and transparent plastics (which have a liquid-like amorphous microscopic structure); single crystals, such as some gems or a salt crystal; and some very special materials, such as the tissues which make the cornea and the lens of an eye.
These materials can reflect diffusely, however, if their surface is microscopically rough, like in a frost glass (Figure 2), or, of course, if their homogeneous structure deteriorates, as in cataracts of the eye lens.
Most materials can give some specular reflection, provided that their surface can be polished to eliminate irregularities comparable with the light wavelength (a fraction of a micrometer).
A few materials, like liquids and glasses, lack the internal subdivisions which produce the subsurface scattering mechanism described above, and so give only specular reflection.
Among common materials, only polished metals can reflect light specularly with high efficiency, as in aluminum or silver usually used in mirrors.
Diffusion affects the color of objects in a substantial manner because it determines the average path of light in the material, and hence to which extent the various wavelengths are absorbed.