Din's Curse

[1] In the game, the player is required to explore randomly generated undergrounds of varying sizes and layouts, killing monsters and solving quests, while improving the character by gaining experience points and acquiring better equipment.

The game world keeps on changing in the background, both according to and independently of the player's actions, resulting in events such as monster uprisings in the dungeons, sudden plagues, or invasions of the town.

Options include slowing or quickening the pace by which events unfold, adjusting the starting level of the monsters, and playing at various modes of difficulty from Easy (low experience gain) to Hardcore (character's death is permanent).

The game's numerous quests are supplemented by the need to ward off the occasional foray into town by monster raiding parties or assassins.

Din's Curse has generated overall favorable reviews (Bytten: 94%;[5] Co-Optimus: 4/5;[6] GameZone: 8.0;[7] The Adrenaline Vault: 4/5;[8] AusGamers: 7.7;[9] Gamersmint: 3.5/5[10]) amongst online gaming sites.

[11] Following the successes of its predecessors from Soldak Entertainment, Kivi's Underworld and Depths of Peril, reviewers appear to see Din's Curse as a suitable and much more dynamic successor.

[12][13] One reviewer from fidgit.com describes the game aptly with his article titled Din's Curse is like Diablo, but with dungeons that fight back.