The game has a satirical off-color slant, including everything from a fiercely abusive uncle to a town that worships ducks.
Dink starts out as a pig farmer, living a normal life in Stonebrook, his home village.
After years of being pressed to do so, Seth finally decided to release the source code on July 17, 2003 under a Zlib-inspired own license[4][5][6][7][8] without the content which was kept proprietary freeware.
[10] A handful of projects focused on upgrading or porting Dink Smallwood have surfaced, most of them being canceled or postponed indefinitely.
[14] GNU FreeDink was ported to a variety of platforms including the PlayStation Portable, Linux, AmigaOS 4 and Mac OS X among others.
WinDinkEdit is a level editor for Windows which enables the D-Mod author to perform the same tasks in a graphical environment.
Computer Gaming World Issue #189 featured Dink Smallwood in the section "The Good", saying "Now here is something totally refreshing".
[26] However, with other elements letting the game down, the humour only made Dink Smallwood suitable as "an inexpensive stopgap".
[23] Graphical errors were also listed, with the player character getting stuck on scenery and unable to move,[26] or NPCs or monsters drifting through walls.
[23] Although Dink Smallwood was described as having little replay value on its own, the inclusion of editing software and the wide availability of user-generated content were noted as improving on this.
[23] In Baldur's Gate: Tales of the Sword Coast, a reference to Dink Smallwood can be found: "(Facetiously) I am Dinkamus Littlelog and I come in search of the holy groundhog.".
In Borderlands' first DLC, The Zombie Island of Dr. Ned, an adventurer named Dirk Smallwood is part of a missing "Misery Bus" crew parodying Scooby-Doo.