Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K.
As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist in kills and health boosting.
The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire or cover them in burning acid, and at times other special bonuses such as regenerating the player's ammo.
[14] Borderlands is set in the distant future at a time when various mega-corporations seek control of planets to colonize and mine for their mineral wealth and resources.
Prior to the events of the game, the Atlas Corporation, one of the major mega-corporations, uncovered an ancient alien Vault filled with advanced weapons technology, allowing them to rapidly overtake their competitors.
After their departure, the Dahl Corporation, another mega-corporation, colonized the planet to secure its vast deposits of minerals, using large amounts of convict labor for the mining operations, while initiating their own search for a Vault.
Despite losing all of her colleagues to the planet's wildlife and being driven partially insane herself, Tannis found proof that a Vault does exist on Pandora.
Her news was intercepted by Atlas, who sent its private military force, the Crimson Lance, to kidnap Tannis and get the Vault's location from her.
To make matters worse, the convict labor was allowed to go free, leading them to form gangs of bandits that terrorize the local populace.
Each character's class defines the style of weaponry they specialise in, along with the unique skill they can use – Brick can enter a rage state for increased melee strength and a short period of health regeneration; Lilith can turn invisible to enemies, moving much faster in this state, and capable of shock blasts when entering and exiting this state; Mordecai can call his companion to attack enemies in his crosshairs; and Roland can utilize an automated turret to take on enemies, and provide additional cover.
After discovering the town of Fyrestone, the Vault Hunters begin to receive psychic instructions from a mysterious woman known as the "Guardian Angel".
Meanwhile, Commandant Steele of the Crimson Lance (a well-outfitted military force led by the Atlas Corporation) threatens to declare martial law and demands the Vault Key pieces.
Gearbox's Randy Pitchford said that the idea of Borderlands was inspired both being an avid role-playing game (RPG) fan, including roguelikes such as NetHack and action role-playing games like Ultima and Diablo, and being drawn into first-person shooters (FPS) that he worked on in his early career, including Duke Nukem 3D.
Pitchford felt these two loops were not mutually exclusive due to the different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands.
[15] Gearbox did not have the narrative defined at the onset of development for Borderlands, but needed to find some reason to have the player feel rewarded about killing enemies and collecting loot from them.
As they developed the game further, they came to the idea of casting the player as a "vault hunter", so that looting equipment and other items would be "kind of virtuous".
[16] The game's art style was initially more realistic, with visual ideas inspired partially by the Gears of War and Mass Effect series.
[16][7] Elements that were planned at the time of that cover story but that did not make the final game included procedurally generated "loot caves", and the ability to hire non-playable character mercenaries to help in combat.
The realistic look, which gave much of the visuals a brown, muted color palette, clashed with some of the more fantastical elements they had included at that point, such as extraordinary jump heights and the vehicle systems.
According to chief creative officer Brian Martel, they opted to try to find their "purple cow", some visual element that would make the game stand out and gain sales.
[16] Pitchford would later acknowledge that this new style was not wholly original to Gearbox and was partially inspired by Ben Hibon's short film Codehunters.
[30] A tweet by Gearbox creative director Mike Neumann on January 21, 2010, said the pack would also include "more Scooter", who is a character in the game.
The plot of this DLC revolves around Athena, a rogue agent for Atlas who is self-described as the best, a woman sick of Atlas' lies who wants to bring them to their knees, and General Knoxx (Steele's superior), a man with extreme loathing for his job to the point of literally hating his life, who is tasked to destroy Athena and the protagonist(s).
"[33] On July 15, 2010, General Knoxx's Twitter page was updated for the first time in months, stating that he had "new orders (sent from the future)" On July 30, 2010, Randy Pitchford, co-founder of Gearbox Software and current CEO, announced via Twitter regarding the content "I get a LOT of questions about more DLC for Borderlands.
In addition to 4K resolution textures and HDR support, the enhanced version backported improvements from Borderlands 2—such as replacing the compass display with a minimap, additional character customization options, and four-player split-screen multiplayer on console, as well as changes to the game's final boss fight.
[61] Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, called it a successful loot-driven first-person shooter "where plenty of other Diablo-inspired games have failed miserably", but criticized the "paper-thin story" and the predictable AI.
He noted that fans of RPGs would enjoy the streamlined item management, and treasure hunting, but criticized the lack of character skills.
With "beautiful visuals, tried and true RPG mechanics, and solid first-person-shooter gameplay", Onyett felt that the game was very enjoyable.
[65] In late August 2009, Electronic Entertainment Design and Research analyst Jesse Divnich said "Borderlands could very well surprise the market and consumers as BioShock did in 2007.
The game features many technical improvements and follows four new Vault Hunters (six with the downloadable characters added later) on Pandora as they battle Handsome Jack and the Hyperion Corporation.