Dino Eggs

Dino Eggs is an Apple II platform game designed by David H. Schroeder and published by Micro Fun in 1983.

The player can also attempt to rescue the eggs and baby dinosaurs without fire by avoiding the mother's enormous stomping feet.

The player does this either by collecting the eggs before they hatch or by placing a time-transporting force field around each baby dinosaur by jumping over them.

In higher levels, centipedes appear and run below the platforms (above the head of the player, thus making Time Master Tim vulnerable to their attack while jumping, climbing, or falling).

When the player rolls away from a boulder, they will either discover nothing, some dino eggs, or some bonus feature like a power flower or hidden log.

Snakes, spiders, and centipedes hit by the boulder will be smashed to death, and fires will be reduced to energy level 1.

The death of a Baby Dino by any means results in a deduction of ten points from the player's score.

Caged baby dinos will not wander into the fire and are protected from being touched or abducted, but are not immune from falling boulders.

The player will then return to a different location on the same level, and attempt to save more eggs and Baby Dino hatchlings.

The player may leave a level permanently at any time, by warping out while not carrying any eggs, with no Baby Dinos detained.

The top level requires the player to build two fires, instead of one, and the bonus for rescuing all of the eggs and hatchling Dinos is raised from ten to fifty points.

Softline stated that Dino Eggs had the same "unmistakable style" as David Schroeder's Crisis Mountain.

stated that Dino Eggs is, despite its "pretty tired and familiar" genre, "well-dressed and eager to please" with "first-rate action and a touch of humor".

[7] This version adds new types of boulders, fires, eggs, baby dinos, as well as puzzles, achievements, and an extended story in which Time Master Tim plays alongside his daughter Tamara.