On release, the game featured 17 cars, 36 stages from three real world locations - Monte Carlo, Powys and Argolis - and asynchronous multiplayer.
[6] Codemasters announced a partnership with the FIA World Rallycross Championship in July 2015,[7] leading to the inclusion of the Lydden Hill Race Circuit (England), Lånkebanen (Norway), and Höljesbanan (Sweden) to the game.
In terms of image quality, a full 1080p resolution is delivered on both PS4 and Xbox One, with post-process anti-aliasing, along with matching art and effects work, whereas the PC version includes Steam Workshop that consists of preset setups made from each vehicles by users that helps benefit races from different terrains from different tracks (though the game holds up to 100 mods as subscribing to more than 100 mods will not function).
The audio mix depends on the player's camera location, and also the surrounding environment due to modelling of reverb on each stage.
[10][11] An early version of Dirt Rally was showcased to journalists in late 2013,[5] but the game wasn't officially announced until April 2015.
Codemasters intended to introduce new cars, locations, and modes in monthly content updates, and make gameplay tweaks throughout the early access process.
[22] GamesTM celebrated the change of direction, saying "this is the best thing the 'Dirt' name has ever been associated with and rallying enthusiasts are sure to be relieved that the obsession with the kind of American slang that was only partially hip in the 90s has been overcome and removed".
[29] GameSpot praised the physics model, graphics, and the range of cars, but said that the "Hill Climb and Rallycross modes feel half-baked".
[17] GamesRadar highlighted the game's unforgiving nature: "Tires burst, radiators overheat, and you can frequently find yourself hobbling over the finish line with a slack time simply because you’ve lost control of your car once in an otherwise clean and competitive race".
The lack of any sort of precarious feel when flying over ice and mud is an absolute shame, and the amount of forced assistance is a disappointment.
Not only is it some of the best we’ve heard in a racing game, it serves real purpose, with the co-driver almost perfectly matching his pace notes up with a stage".
Of the graphics, they added: "While it definitely can’t come close to the production values of the likes of a Gran Turismo title, there is a lot of visual flourishes that impress with Dirt Rally".