Divine Wind (wargame)

[1] Divine Wind was designed by Steve Newberg, and was published by Simulations Canada as both a ziplock bag game and a boxed set in 1981, with cover art by Rodger B. MacGowan.

The Pacific War buff will keep hoping for a game as perceptive and uncluttered as this, but with more realistic detail instead of ingenious but improbable design gimmicks"[3] In Issue 59 of Moves, Nick Schuessler was of two minds about the rules, writing, "The rules can only be described as turgid in style and form, but once you've struggled through the unbroken chunks of type, it's hard to see where Newberg could have simplified or abstracted without doing basic damage to his theme.

Each component (air, land, sea, and logistics) is as basic as possible; that Divine Wind ends up so firmly in the micro-monster category is proof of just how difficult the Pacific theatre is to deal with."

Divine Wind is a good alternative to those who yearn after [ SPI]'s War in the Pacific but can't afford to rent a hall.

Simulating the entire Pacific theater calls for a broad concepts for the direction and fighting of that four-year campaign, which the designer handles well enough.

Gordon concluded, "For a Pacific war fan, interested in a detailed, logistically oriented game, Divine Wind offers a very involved system and guarantees many hours of enjoyment.

Cover of boxed set with artwork by Rodger B. MacGowan , 1981