Divinity (series)

The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).

The game was based on developer Larian Studios's cancelled project, The Lady, the Mage and the Knight, and it was inspired by Diablo.

Divinity II: Ego Draconis was released in 2009, and the publishers rushed the game's development again as they were under the pressure of bankruptcy during the 2009 financial crisis.

[3][4] An updated version for the game, titled The Dragon Knight Saga, was released in 2010 and published by Focus Home Interactive.

However, despite the team wanting to expand the game's scope, many of its staff were reassigned to finish Dragon Commander, which was not very profitable for the company.

[1] The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million.

[8] Following multiple unpleasant experiences with publishers, the team decided to approach venture capitalists directly to fund the game's development.

[1] A spin-off sequel to Original Sin II titled, Divinity: Fallen Heroes was announced in March 2019 via a trailer, and would have been co-developed by Larian Studios and Logic Artists.

The characters would have led the fight against the Bloodless (an undead-like force decimating Rivellon) while travelling across the map in the Lady Vengeance.

[13] After years without follow-up, Larian Studios founder Swen Vincke confirmed in a July 14, 2023 interview with GamesRadar+ that Fallen Heroes had been cancelled, stating "That didn't work out [...] It's gone for good.