In addition, if a hyper meter is filled during a boss fight, all bullets on screen are cancelled and turned into score bonuses.
After the events of Dodonpachi, in which the pilot stops Colonel Schwarlitz Longhener's plan to annihilate humanity, the remains of the Donpachi Corps are sealed away in the moon, never to be heard from again.
1000 years later, the robotic army, led by Hibachi, have reawakened and are slowly rebuilding itself in order to wipe out humanity again, taking the defenseless moon colony of Lunapolis.
The world quickly resurrects the Donpachi Corps, and aided by Element Dolls, sentient androids meant to increase a ship's power, are deployed on the moon to destroy Hibachi's army.
Depending on the element doll the player chose at the beginning of the game, the ending will differ upon defeating Hibachi; This variant was a limited edition release.
With Junya Inoue still a graphical designer, the serene steampunk world of Progear has been replaced with hard sci-fi.
Death Label's difficulty is roughly equivalent to that of the normal game's second loop, with a number of alterations made to the bosses and their attack pattern.
[citation needed] The most notable change is made at the final boss fight of Death Label, where the player faces two Hibachis simultaneously.
However, 5pb representative Masaki Sakari claimed that Microsoft rejected 5pb's proposals and 'decided to cut down faithful arcade ports.'.
The port includes the original and Black Label editions of the game, as well as online score ranking, replay saving, enhanced graphics, and Xbox Live Marketplace content.
[12] The player can get extra credits, X mode, and unlock Config EX options that alter gameplay mechanics by playing the game for a specific amount of time or earning achievement points.
The Xbox 360 version was plagued at released with bugs and problems that rendered the game highly inaccurate and glitchy.