Dofus Arena

As a coach, each player creates and manages their own unique team of characters, enabling him to face opponents of all kinds, in different elements.

Every player makes a team of which the sum of the value of every fighter, spell, equipment and penalty does not exceed 6000 kama.

Spells serve mainly to deal damage, but there are also plenty of spells that change stats (either positive or negative), debuff, heal, throw, change place, push, attract, summon or globally affect the game.

The other kinds of equipments change one or more of the following stats: Max Health (HP), Action Points (AP), Movement Points (MP), range, dodge & blocking, resistance, damage multiplier and reflecting.

There are 8 equipments kinds: weapons, the familiar ones, rings, amulets, boots, capes, hats and Dofus.

The weapons have however a role particular to Dofus Arena (in addition to that to strike) because they make it possible to regulate the initiative of the characters.

Rather, the teams used by high level players focus on maximum synergy between spells, equipment and characters.

Despite all the work on it and a beta test period that lasted nearly a decade, the game was never officially released.