[1][2] Character creation begins by collaboratively creating a general description of the colonizers and natives.
[3] The colonizing player begins with more tokens, may enter a scene at any time, and may arbitrarily disregard the results of dice rolls.
Walton Wood for Wyrd Science Magazine wrote:Dog Eat Dog’s mechanics elegantly render the struggle between a colonial force and subjugated people using only some tokens, a few dice, and conversation.
Like Paul Zimbardo’s Stanford Prison Experiment or Jane Elliott's Blue Eyes / Brown Eyes exercise, it places ordinary people in a simulation of arbitrarily imbalanced power and privilege, illuminating invisible perspectives and socio-political positions.
By experiencing them, we begin to discern the workings of injustice and, hopefully, points of intervention that can lead to change.