Dolby E

However, if more than six channels are required, such as 5.1 plus a stereo LtRt, the AES3 data must be formatted as 20-bit audio.

Dolby E should never reach home viewers, as it is intended for use during post-production when moving multichannel material between production facilities or broadcasters.

It is very important to ensure that a Dolby E stream is never played through monitors or headphones without decoding.

Undecoded Dolby E data will be converted to analog as full scale (0 dBFS) digital noise that can easily damage loudspeakers or hearing.

Dolby E encoding and decoding is implemented using commercially available hardware or software.

Dolby E logo.