Don't Rest Your Head

Don't Rest Your Head is an indie role-playing game where characters who cannot sleep draw upon that insomnia for power.

[1]: 424 Shannon Appelcline commented on the game: "Don't Rest Your Head included some clever dice mechanics and some resources, all bound up in an evocative setting.

Hope and despair enter the game system as coins, which players and the GM exchange with others to bend the story to their needs.

When a GM uses despair he gives hope to the players and vice-versa; thus all participants in the game get to balance their involvement in plot creation.

"[1]: 424 Jay Little listed Don't Rest Your Head as one of his several influences for his design of the third edition of Warhammer Fantasy Roleplay (2009).