Don't Scream

[3] The game is set in a forest in 1993, near the site of what appears to be a plane crash.

The game is played from the perspective of a camcorder, which the protagonist is assumed to be carrying.

[4] The player can choose different paths which will lead to either a homestead, a farm, a mini-mart, or a cemetery.

There are random encounters of ghostly spirits that haunt the forest who will attempt to scare the player.

[7] Joe Henson, who designed and developed the game, said that "The rise of PlayStation-esque visuals in a lot of indie horror titles is a testament to how undefined visuals can increase the fear factor."