It was released for Windows, OS X, and Linux via the digital distribution platform Steam in July 2013, following a Windows-only open beta phase that began two years prior.
To maintain it, Valve supports the game as a service, selling loot boxes and a battle pass subscription system called Dota Plus that offer non-gameplay altering virtual goods in return, such as hero cosmetics and audio replacement packs.
Media coverage of most tournaments is done by a selection of on-site staff who provide commentary and analysis for the ongoing matches similar to traditional sporting events.
Despite criticism going towards its steep learning curve and overall complexity, Dota 2 was praised for its rewarding gameplay, production quality, and faithfulness to its predecessor, with many considering it to be one of the greatest video games of all time.
The most powerful neutral creep is named "Roshan", who is a unique boss that may be defeated by either team to obtain special items, such as one that allows a one-time resurrection if the hero that holds it is killed.
[15] Runes, which are special items that spawn in set positions on the map every few minutes, offer heroes temporary, but powerful power-ups when collected, such as double damage and invisibility.
[41] An expansion pack for Warcraft III, The Frozen Throne, was released later that year; a series of Defense of the Ancients clone mods for the new game competed for popularity.
[46] Rob Pardo, the executive vice president of Blizzard Entertainment at the time, stated that the company had discussed with IceFrog in person the possibility of developing a MOBA but that they felt they were not ready to commit to such an endeavor.
[47] Valve's interest in the Dota intellectual property began when several veteran employees, including Team Fortress 2 designer Robin Walker and executive Erik Johnson, became fans of the mod and wanted to build a modern sequel.
[56] In 2017, Valve's ownership of the franchise was again challenged, after a 2004 internet forum post from Eul was brought to light by a Chinese company known as uCool, who had released a mobile game in 2014 that used characters from the Dota universe.
[63] One of the composers of Warcraft III: Reign of Chaos, Jason Hayes, was hired to collaborate with Tim Larkin to write the original score for the game, which was conducted by Timothy Williams and performed and recorded by the Northwest Sinfonia at Bastyr University.
[64][65] Valve had Half-Life series writer Marc Laidlaw, science fiction author Ted Kosmatka, and other employees contributed hero dialog and lore.
[75] As part of a plan to develop Dota 2 into a social network, Newell announced in April 2012 that the game would be free-to-play, and that community contributions would be a cornerstone feature.
[91][92] Players with the highest possible medal rank are listed by Valve on an online leaderboard, separated into North American, European, Southeast Asian, and Chinese regions.
[115] The Chinese client has a region-specific "Low Violence" mode, which removes most depictions of blood, gore, and skulls in order for the game to follow censorship policies of the country.
[140] At E3 2013, South Korean company Nexon announced the investment of ₩2 billion (approximately US$1.7 million) into local leagues in the country, which coincided with their distribution partnership with Valve for the game.
[144] From late 2015 until early 2017, Valve sponsored a series of smaller-scale, seasonally held tournaments known as the Dota Major Championships, which all had fixed prize pools of US$3 million.
While providing a moderately positive review that praised Valve's product stability, Fredrik Åslund from the Swedish division of Gamereactor described his first match of Dota 2 as one of the most humiliating and inhospitable experiences of his gaming career, citing the learning curve and players' attitudes as unwelcoming.
[189] Peter Bright of Ars Technica also directed criticism at the ability for third-party websites to allow skin gambling and betting on match results, similar to controversies that also existed with Valve's Counter-Strike: Global Offensive.
[190] Australian senator Nick Xenophon had similar sentiment, stating that he wanted to introduce legislation in his country to minimize underage access to gambling within video games, including Dota 2.
[191] In response to the controversy, Valve and Dota 2 project manager Erik Johnson stated that they would be taking action against the third-party sites as the practice was not allowed by their user agreements or API.
[183][193][194][195] Contrasting it with League of Legends, T. J. Hafer of PC Gamer called Dota 2 the "superior experience", stating that he thought the game was "all about counterplay", with most of the heroes being designed to directly counter another.
[226][227][228] It remained as the most played game by concurrent players on the platform for four years,[229][230] having a peak of over one million and never dropping below first place for any extended period of time until being surpassed by PlayerUnknown's Battlegrounds in 2017.
In addition, Valve secured licensing contracts with third-party producers; the first of these deals concerned a Dota 2 themed SteelSeries mousepad, which was announced alongside the game at Gamescom 2011.
[241] In September 2012, Wētā Workshop, the prop studio that creates the "Aegis of Champions" trophy for winners of The International,[242] announced a product line that would include statues, weapons, and armor based on characters and items from the game.
[247] Valve awarded the Collector's Aegis again the following year for The International 2016, as well as selling a limited edition Dota 2 themed HTC Vive virtual reality headset during the event.
[250] A digital collectible card game based on the universe of Dota 2 and designed by Magic: The Gathering creator Richard Garfield and Valve, Artifact, was released in November 2018.
[261][262][263] To coincide with the Windows release of Square Enix's Final Fantasy Type-0 HD in August 2015, a bundle containing a custom loading screen, a Moogle ward, and a Chocobo courier were added the same month.
[264] In April 2016, Valve announced a cross-promotional workshop contest for Sega's Total War: Warhammer, with the winning entries being included in the game later that year.
[265] In 2017, a cosmetic set based on the Companion Cube from the Portal series was released as part of that year's International battle pass for the hero known as "Io".