Dracula 3: The Path of the Dragon

Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America.

Path of the Dragon takes place in 1920, and follows Father Arno Moriani of the Sacred Congregation of Rites, who is sent to the village of Vladoviste in the diocese of Alba Iula in Transylvania to investigate the possible canonization of a recently deceased doctor, Martha Calugarul.

[13] A major part of the gameplay is examining documents, which have a separate section in the inventory screen, presenting the player with numerous options.

[9] The game begins in 1920, with Cardinal Felicio Briganti sending Father Arno Moriani of the Sacred Congregation of Rites to the village of Vladoviste in the diocese of Alba Iula in Transylvania to investigate a candidate for sainthood; Martha Calugarul, a physician and scientist who died several months previously.

Upon arriving at his inn, Moriani meets Ozana, the innkeeper, and Janos Pekmester, a professor in Medieval History, who is in Vladoviste to excavate the nearby ruins of the Castle of Twilight, Vlad Tepes' residence during his time as Voivode.

He shows Moriani files in which Calugarul reports people dying of unexplainable blood loss, prior to which they were prone to sleepwalking and reacting violently to garlic.

Luca claims Calugarul believed a vampire was at work in Vladoviste, and vowed to walk "The Path of the Dragon" to find and confront it.

He explains that since the publication of Bram Stoker's Dracula, belief in vampires is at an all-time high, and the Vatican wants to put a stop to this superstition.

She gives him a book, The Lords of Twilight, published by the Thule Society, which says that to become a vampire one must complete The Path of the Dragon, an initiation ritual, something Tepes did in his youth.

Moriani ascertains von Krüger and Pekmester are attempting to walk The Path, which they believe ends in the Castle of Twilight, in an effort to become vampires.

She explains Pekmester killed both Luca and Boczow, and von Krüger is the head of the Thule Society, who wish for another World War.

Dracula 3 was announced by publisher MC2 France and developer Kheops Studio in April 2007, shortly after the two companies reached an agreement to create the title.

[20] To help promote the release of Path of the Dragon in North America, for Halloween 2008, Microïds ran a stencil-based pumpkin carving competition, the winners of which received a free copy of the game.

[21] Also for Halloween 2008, The American Red Cross held a Dracula themed Blood Drive at five locations in Northern California, where each donor was given a free copy of the game.

[8] Stéphane Longeard, director-general of Anuman, stated With such strong titles as Dracula, Egypt and Amerzone from the Microïds portfolio, our objective is to reach the wider public on a multitude of platforms on an international level.

Given Chillingo's know‐how and experience in the publishing, development and distribution of games on mobile devices, it made sense to us to assign the publication of the Dracula title on the iPhone and iPod Touch to them.

[8]The iOS version proved a success, and upon the release of the third part, Alain Milly, Anuman's editorial-director stated "We are happy to see that our Dracula license has found its logical audience on iPhone and iPod Touch.

Alain Milly explained the idea behind releasing the abridged version for the PC was to let a wider audience explore the intriguing world of Dracula on their computer.

[9]Franck Berrois, producer of the Dracula Series, further explained "In the age of dematerializing content, dividing the story into three chapters presents an advantage for players.

He concluded "The game rarely wows you in any one way, and the pace can drag at times in dry subject matter, but overall it's both logical and accessible, with [an] interesting approach to vampire lore and deftly crafted storyline.

"[13] GameSpot's Brett Todd scored it 5 out of 10, writing, "Busywork puzzles and stone-age visuals drain the creeps out of this supposedly scary saga, which unfolds more like an uninspired detective story than an ominous encounter with a legendary monster."

He was also critical of the graphics and sound; "Most scenes are grainy, and character models are afflicted with slow-motion movement tics that makes it seem like everybody you meet is underwater."

He also disliked many of the puzzles, and concluded "Dracula 3 is dry, traditional, and stilted [...] Adventure gamers with a taste for methodical puzzle-solving could appreciate it, whereas everybody else will be too busy stifling yawns to feel any chills running down their spines.

"[26] Benoît Hozjan's script for Path of the Dragon won the award for "Best Scenario" at the 2008 Milthon Festival du Jeu Vidéo.

The player character , Father Arno Moriani, speaks to Professor Heinrich von Krüger. Telephone conversations are an important part of the gameplay throughout Path of the Dragon .