While its graphics were once again praised, its limited interactivity compared to the newer generation of arcade games was considered outdated, and kept it from reaching the same popularity of the original.
[6] The franchise has since expanded into other media, including a short lived animated series that aired on ABC in 1984 and a comic-book miniseries released in 2003.
[9] Most games in the Dragon's Lair series are interactive films where the player controls Dirk the Daring, in a quest to save Princess Daphne.
The game presents predetermined animated scenes, and the player must select a direction on the joystick or press the action button in order to clear each quick time event, with different full motion video segments showing the outcome.
Bluth took his inspiration from photographs from the producer Gary Goldman's collection of old issues of Playboy magazine, ultimately putting Daphne "in a very-revealing one piece 'thong' bathing suit with a sheer veil that partially covered her".
[15] Due to the limited budget's constraints, Daphne's in-game vocals were supplied by the head of AMS' Clean-up Department, Vera Lanpher.
Princess Daphne was met with mostly positive reception and greatly contributed to the success of the game, which was then ported to various home platforms and followed by several sequels, remakes and spin-offs.
[23] Including her at the 14th place on a similar list in 2012, Larry Hester of Complex opined Daphne "might be the finest damsel in distress ever.
[24] Back in 1983, JoyStik's Joe Mendsky wrote "Daphne may look like the closest thing to a porn star in the annals of the video game, but she's not dumb.
[25] Nearly three decades later, Complex said of her that there has "only ever really been one reason to play Dragon's Lair",[26] and stated: "Never mind that the gameplay was nothing more than a quarter-sucking game of trial-and-error and memorization.
clothing, plunging necklines, and her eternal 'damsel in distress' neediness made 50 cents a bargain to spend some quality time with her".
[31] Charlie Barratt of GamesRadar included her among the seven "damsels you DON'T want to save", arguing that "underneath the skimpy leotard and fluttering eyelashes, Daphne's no deeper than a cardboard cutout.
[34] Green also wrote that "those of us who were entering adolescence at the time never quite forgave the TV show for covering Princess Daphne up, even though a vast improvement was made in giving her more personality and more intelligence, rather than the original game's helium-voiced ditzy blonde".
To keep the show in the spirit of the game, before each commercial break the storyteller asks what the viewer would do to solve the problem facing Dirk.
After the commercial break, the outcomes of the various choices are shown before Dirk acts on the correct idea (with the occasional exception) to save the day.