[3] Early development commenced in 1994, by a group called NoSense, consisting of students at Masaryk University, in Brno, Czech Republic.
The team consisted of programmers Pavel Pospíšil, Lukáš Svoboda and Robert Špalek; graphic artists Jakub Dvorský, Pavel Jura and Jan Pokorný; and musician Radovan Kramář.
[4] These students knew members of the small development team Pterodon, which had been responsible for Tajemství Oslího ostrova, a noted success at the time.
[1] The game was designed to be a grotesque adventure with unbridled jokes, and contained forty locations.
[6] 11 years later, the game was made available under the GPL License and was free to download after this point.
[5] NoSense followed the game with 1997's Asmodeus, which was worked on by Jakub Dvorský, who had also contributed to Dračí historie and later founded the Czech development company Amanita Design.
In 2010 he cleaned the game scripts and graphics in order to make it easier to translate to other languages, while the English, German, and Polish versions were refined.