Dragonhunt is a board game for two to six players designed by Willis Carpenter, Garrett Donner, and Michael Steer, with artwork by Chris White.
The players take on the roles of the rival Kings of Arawan, vying for control of the lands, in order to build an army of soldiers who will fight the dragon.
[2] The game components are: Robert Hulston reviewed Dragonhunt for Imagine magazine, and stated that "unfortunately, given many of the inconsistencies, play mechanisms and concepts, there is too much fantasy in the worst sense of the word.
"[4] In the October 1983 edition of White Dwarf (Issue #46) Charles Vasey had a lukewarm reaction to the game, calling it "Tolkien without the grandeur, Moorcock without the originality."
6, Issue 1), despite the fact that it was designed for 2–6 players, Dragonhunt was listed as having a high degree of adaptibility to solitaire play.