Dread (role-playing game)

Dread is a horror indie tabletop role-playing game designed by Epidiah Ravachol and Nathaniel Barmore, and published by The Impossible Dream in 2006.

[1] In addition to the book of rules, players also need to have a Jenga tower (not supplied with the game), which takes the place of dice for action resolution.

The Host then uses the answers to assign each player to a stock role, such as Jock, Head Cheerleader, Nerd, Slacker, Rich Kid, and Best Friend.

The game was also translated into several other languages and published by Kalandhorizont Könyvek (Hungarian), MS Edizioni (Italian), and System Matters Verlag (German).

[8] Charlie Hall for Polygon called the game "remarkable" and pointed out similar rising tension in Dread and Ten Candles.

[9] Ian Williams for Vice pointed out that "the game, the mood, and the rules which demand you pick up blocks" work together to create the "tension of dramatic moments".

[10] Connor Hogg for GameRant called Dread a "beautifully unique RPG system" and recommended it for "a slasher one-shot session or a horror-themed campaign.

"[11] Writing for Play Unplugged, Paul Carboni commented, "Dread's flexibility is a product of its simple and surprisingly innovative character creation and conflict resolution systems."