Duck Game

After struggling to develop a client-server based networking model, Adult Swim Games extended their deadline and allowed Podbielski to use a peer-to-peer system instead.

[5][18] Reviewers likened the game to other successful 2D brawlers, including Super Smash Bros. Brawl, TowerFall, and Samurai Gunn.

[7] Opinions on the game's learning curve were mixed; Chris Compendio found the fast-paced multiplayer mode and a lack of helpful tutorials to be disorienting.

[20] Steven Hanson enjoyed the frenetic moments of the multiplayer, stating that "It’s not the assortment of weapons that is fun, it’s the quick reflexes — and their funny failures — needed to remember how they all work, despite the simple two button layout.

"[5] Several reviewers have complained about the inconsistent level design, and lack of an engaging single player experience.

[6][7] The game has had a small but committed competitive scene since launch, with high-level gameplay utilizing exploits and advanced techniques to elevate the skill ceiling.