The stated intention of the game is to provide a set of rules suitable for introducing teenagers to role-playing.
Morningstar writes that it is "designed expressly for young players with short attention spans who demand action and fun" [1].
Tasks which are mentioned in the original rules as using the Explorer dice are moving silently, picking locks, climbing walls, disarming traps, and jumping chasms[2].
Armour and shields have the opposite effect to weapons - that is, they reduce the damage suffered by the character.
These included Dungeon Squad, which he wrote as "a 24-hour RPG after trying to run D&D 3.5 for a group of teens".
A few years later, Dungeon Squad it would also be published in Czech (2011) — not bad for a contest entry that Morningstar had released into the Creative Commons.