Dungeon Tiles (Task Force Games)

These illustrated tiles can be placed on a table and used to represent the various paths and rooms that characters can move through during a fantasy role-playing game session.

41), Steve Jackson criticized the relatively high price of the set, saying, "In all, a moderately good product, and useful for GMs.

If only the tiles, and possibly the counters, had been supplied, along with a bag to hold them, this set would have retained 95% of its worth, and could have been marketed at a more reasonable price.

"[1] In the August 1981 edition of Dragon (Issue #52), Tony Watson called the tiles "nicely executed" but noted the lack of "curved walls and corridor sections."

Despite this, Watson concluded that "Dungeon Tiles should be useful to those groups who desire more precision in the conduct of their encounters, or to the DM who feels the need for a little help in presenting the situation to his players.