The game is won either by a dungeon lord who defeats all of his opponents, or by an adventurer who successfully solves three quests.
[1][2][3][4] The first set has been followed by several others, each one with new cards and a different background:Vault of the Fiends (2003),[5] Haunted Woods of Malthorin (2004), Den of the Wererats (2004), Dragons of the Forsaken Desert (2005), Realm of the Ice Witch (2005), Call of the Lich Lord (2006), and Wrath of the Serpent Goddess (2007).
[citation needed] In a Dungeoneer game, players are involved in an RPG-like adventure, in which they have to explore an area, face monsters and other threats, and solve perilous quests, taking on the role of one of six heroes with asymmetrical abilities.
You win the game when as a hero you complete 3 Quests, such as destroying an evil laboratory or rescuing a princess.
Combat consists of each player involved rolling one six-sided die and adding either the Magic or Melee score of the monster and the hero it is attacking.