Duskers

On board the derelicts there are several hazards - Environmental dangers such as radiation leaks, and various hostile life forms and robots.

The core gameplay revolves around navigating around these hazards, or in the case of enemies, luring them into other rooms, or otherwise leveraging the abilities of the drones to gain access to salvage as much as possible.

Each derelict may also contain interfaces, allowing the player to activate and deactivate sentry turrets, read crew logs and scan or survey the ship.

Drones and their components will become worn through usage and damage, which contributes to their chance of failure, and can be repaired with scrap.

The game ends when all drones are broken, the player will have to reset and everything goes back to square one, except for all the accumulated stats - like the amount of resources they looted, the number of enemies encountered etc - and the collected crew logs.