"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike.
[1] Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a significant visual revision in Counter-Strike: Global Offensive in October 2017.
The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter-Strike game.
The Terrorist side must gain control in one of two locations to plant the bomb; these sites are easily accessible to the Counter-Terrorists at the beginning of the round.
Of its layout, the map's creator David Johnston wrote: "...Dust was little more than a figure-of-eight that had grown a pair of arms and legs, centralizing the battles but providing tactical wiggle room.
[16] During the development of Counter-Strike 2, alongside all other maps in Global Offensive, Dust II received graphical upgrades.
[17] In April 2024, Dust II was added back to Active Duty rotation replacing Overpass,[18] causing mixed reactions from players and members of the esports scene.
[19] Dust II has been in every Counter-Strike game to date and, as of the 2017 updates, continues to receive positive reception from mapmakers and players.
Shawn "FMPONE" Snelling, a Counter-Strike mapmaker, said: "Valve has given the map a very cohesive and 'tactile' look, making it easier to get a read on your surroundings".
[20] Mitch Bowman of PC Gamer praised the 2017 update, stating: "It's a healthy overhaul that makes some modest but interesting changes without reinventing the wheel.
In 2018, Luke Millanta published a re-textured version of Dust II in which the map's original textures had been replaced by cyberpunk-themed materials.
[7][26][27] In 2023, a user named Nic remade Dust II from the ground up in Unreal Engine 5 over the course of a month, revamping the entire map's graphics to make them realistic.
[28] The game Dustnet explores the theme of the fragility of multiplayer experiences and player bases, and is set in the far future, entirely inside "the last copy of de_dust2 in the world".