It was the fourth Role Aids supplement, and was centered on an adventure and featured background material for using dwarves in role-playing games.
It received mixed reviews in game periodicals including The Space Gamer, Different Worlds, and White Dwarf.
It also includes a scenario for dwarf characters of levels 5-10, a quest across a wilderness to an evil fortress to recover a sacred axe.
[1] Dwarves was the fourth Role Aids supplement from Mayfair Games, and according to Shannon Appelcine it "moved the line in a few new directions.
[4] Dale concluded that Dwarves was a "merely amateur" rehashing of "widely current material lacking the redeeming features of a coherent setting or adequate presentation.