[7] There is no penalty for collateral damage that is inflicted on the environment by the player, for instance buildings will crumble after sustaining a single hit from a rocket launcher or grenade.
In 2017, first contact is made when hundreds of unidentified flying objects suddenly arrive and hover over major cities across the globe, led by a massive mothership positioned over Tokyo.
This operation is deemed a failure, resulting in the surviving EDF forces abandoning the cities to begin a guerrilla campaign in rural areas.
Intelligence provided by Scout Teams shows that a single alien Queen is at the center of the nest, and its destruction will stop the production of the rapidly multiplying bugs.
A few days later, Storm 1 assists a Scout Team with monitoring the mothership, which has landed on the Japanese coast and appears dormant, damaged, and defenseless.
Oddly, it is observed sucking in huge amounts of air and releasing carbon dioxide, implying that the ship is more than a synthetic machine, and may be the hive intelligence controlling the aliens.
Before the alien mothership retreats, it drops a massive four-legged mecha on the coast, which uses a powerful plasma cannon to assault EDF positions.
All remaining insects and mechs on the ground make a beeline to the bombed-out ruins of Tokyo, where the mothership has stopped to repair and arm an enormous cannon, capable of destroying anything in its path.
Some outlets, however, claimed that said console version paled in comparison to its predecessor, which had a larger range of enemies, missions, weapons and a second playable character.
[22] Edge, for example, gave it six out of ten and said, "The illusion of epic-scale warfare remains a powerful and entertaining one, broken most significantly by the player’s need to avoid overexposing themselves to its fundamentally tedious nature.