PixelJunk Eden

The third game in the PixelJunk series, it was released on the PlayStation Store on July 31, 2008 worldwide by Sony Computer Entertainment.

[3] The game features the work of Baiyon, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.

Usually located high above the player's starting point, spectra must be reached by activating seeds, which will grow out into structures the Grimp can attach itself to.

The player can attempt to jump and swing through multiple enemies without landing on the ground or a plant, each one creating a chain and increasing the amount of pollen generated.

Later stages feature enemies that are more aggressive to the Grimp and attempt to knock it off the plant it is on or cut its silk, slowing down the player's progress to higher levels.

Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers.

[5] While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.

Some new play elements were also introduced; for instance, the game now implements a "smart bomb" technique whereby opening three seeds in a row, all on-screen enemies will erupt into pollen simultaneously.

[13] The controls are considered simple, allowing for the player to learn and explore the game's physics easily in order to become more adept at traversing the gardens.

[23][13][16] Eurogamer noted that at times the physics of the game seemed to fluctuate, making it difficult to judge jumps correctly and making for a frustrating experience, but despite the game's flaws, "there is something quite beautiful about PixelJunk Eden", and that "It's just about worth all the confusion, frustration, pretentiousness and frequent tedium.

In PixelJunk Eden , players, as "Grimps", swing from abstract plant shapes to move about the garden, attacking the six-sided pollen carriers in order to gather the small pollen particles that can turn dormant seeds (top right) into activated seeds (top left). The new seeds can be used to create new plants and gain further mobility in the garden.