Eggerland

The Eggerland (エッガーランド) series consists of several puzzle games developed by HAL Laboratory.

The hero of most games is Lolo, a blue, spherical character with eyes, arms, and legs.

The story mainly deals with King Igger, the villain, capturing princess Lala, who is similar to Lolo, only colored pink or red, and wearing a bow.

Lolo must rescue Lala by travelling through Ogger's domain and solving the puzzle rooms laid out before him.

Players need to navigate Lolo past the many monsters seen throughout the rooms — some are harmless while others are deadly.

Magic shots allow Lolo to temporarily turn enemies into Eggs, which can be pushed around, but not pulled.

Reappearance is typically indicated by an outlined box of sorts and then the monster physically appearing very shortly afterward.

Some levels, but not all, have pre-defined locations for a monster to alternately appear if it is removed from the screen and its original starting point is covered.

For a demonstration of how a warp hole works, see the adjacent image showing a 3-step process.

One important thing to remember is that the monster's original spot needs to stay covered to send it to a hole.

These powers include the Hammer, the Bridge, and the Arrow Turn (sometimes called a One-Way Pass).

[3] Eggerland 2, known in Japan as Meikyū Shinwa (迷宮神話, "Labyrinth Myth"), is a 1986 puzzle game for the MSX (and shows extra colors on MSX2) produced by HAL Laboratory.

[citation needed] Eggerland (エッガーランド) is a port of Meikyū Shinwa for the MSX computer platform with updated graphics and different music.

The game was released in Japan in 1987 for the Family Computer Disk System by HAL Laboratory.

This entry in the series would serve as the basis for Eggerland – Departure to Creation, which reuses Revival of the Labyrinth's core gameplay and presentation.

[citation needed] This game is more linear than its predecessor: Lolo (the player) can choose to go in two different directions only in a dozen of rooms.

Similar to the key that is used to access new rooms of the dungeon, the raft makes its second appearance in the series as a room-completion prize which allows Lolo entry to the water courses in the southwest region of the game.

Revival of the Labyrinth also has special inventory items that Lolo can collect along the way, such as a map and a "Magic Bell".

Differences from Eggerland 2/FDS include the absence of time-based levels with special keys and Guardians/Gods as their prizes.

Two other items that can also be obtained from chests are the map, which retains its usage from Eggerland 2, and a new item: the Magic Bell, which rings in four specific rooms of the castle that contain entrances to special dungeons that if completed, award the player with one of the four Gods needed to finish the final rooms of the game, in a similar fashion to the Guardians from Eggerland 2.

These entrances to the God dungeons are not revealed like they were in the previous game, where the player had to move one specific Emerald Frame after the room's completion.

Alongside the Gods, Lolo can also encounter Buddhas that give out information in certain empty rooms.

The game comprises 50 stages ("maps"), and progresses linearly (unlike previous titles, such as Meikyū Shinwa and Eggerland – Revival of the Labyrinth).

In level 10-5 of Lolo 2 , a warp hole is shown here being used. Lolo simply shoots the Snakey and pushes the egg to block the Don Medusa to get the upper heart, then shoots the egg a second time and covers Snakey's spot with an Emerald. It is shown reappearing at the hole below the Medusa for safe passage.