The origin of the electropneumatic paintball marker is the subject of a patent dispute,[1] but is generally acknowledged to have happened more or less simultaneously with the introduction of WDP's Angel and PneuVenture's Shocker, marketed by Smart Parts, both in 1996.
The twin-solenoid arrangement of the Shocker permitted slightly lower operating pressures to be used, however the drastically simpler arrangement of the Angel provided a faster firing sequence, which ultimately proved to be favored by the players and as a result the basic operating principle behind the Angel has remained unchanged (indeed, it has even been copied many times over by a series of "stacked tube electros"), whereas the Shocker has gone through a series of revisions that culminated in a complete redesign in 2003, and now uses a single solenoid powering the increasingly popular mechanical configuration known as a "spool bolt".
As a result, modern markers now feature Empire's Reloader B2 and MagnaDrive, Dye's Rotor, ViewLoader's VLocity, Odyssey's Halo, The Q-Loader and the Draxxus Pulse systems, each feeding at rates of 22 balls-per-second or more.
This saves batteries if the hopper is left on, and since it does not require an "eye," it does not run the risk of impaired performance due to a dirty or obstructed sensor.
Although it stops excess battery use, when in an intense firefight, with nearby players, the hopper might load accidentally as the reports of other markers can deceive the sound sensor.