The longest and most challenging events run 24 hours straight with no breaks, with elite players covering ultra marathon distances.
These may be objects that players collect for points, or even vehicles that take part in the fighting, like paintball tanks.
The tasks can be very simple such as a "take and hold" of territory on field, or very complex involving many locations, role-playing, mini games, and more.
Players use the event mobile app's Augmented Reality features to capture territory, build virtual structures, upgrade their forces, unlock special powers, and score points.
Advanced game mechanics including capturing territory based on player GPS proximity, RGB light indicators on control points, image recognition, Heads Up Display compatibility, and AI content distribution.
Because of the potential size and length of matches, players tagged by paintballs, and hence eliminated, might be able to return to the playing field after a set time.
For example, a medic player may be able to "heal" a certain number of teammates that have been hit by a paintball, returning them to the action that much faster.
For role-players, the event may start before the game as they talk with other players on internet BBS/forums, perform character research, make phone calls between teams, and assemble costumes.
Typically these props are small, simple in make and design, clearly identifiable, and serve a specific purpose.
Conventional examples would be a small wooden box, labeled “EXPLOSIVES,” or fake money used as currency between different sides during the game.
For example, rules pertaining to the aforementioned box of explosives may specify that only specific role-players (such as demolitions, engineers, etc.)
Some props are randomly strewn about on fields for players to find, turn in to their base, and earn their side points.
Often scenario producers will write missions for each side to retrieve or defend a particular prop from a specified spot on the field.
It is not uncommon to see elaborate costumes, paintball rocket- and grenade-launchers, radios, electronic bugs, and other props built especially for the game.
Standard paintball markers are often used, although some brightly colored models make it more difficult to remain hidden while using them.
Because players are on the field for many hours at a time, they generally pack more gear than they would in a regular woodsball game.
Players may carry a large number of items, including maps, ID Cards, smoke and paint grenades, night vision systems, radios, and water.
Play styles and player types vary greatly, since the pace of scenario games offers opportunities for a wide variety of athletic levels to participate.
A Big Game focuses heavily on paintball play, typically carried out in a territory control format.