Enchanter is an interactive fiction game written by Marc Blank and Dave Lebling and published by Infocom in 1983.
More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly.
[citation needed] Creators Dave Lebling and Marc Blank decided during the game's design that the magic system made it a standalone product.
[1] Frotz, a modern open-source interpreter for Infocom games (as well as independently written interactive fiction) draws its name from a spell ("cause object to glow with illumination") in Enchanter and its sequels.
Another spell, Blorb ("hide an object in a strongbox"), provides the name for a standard wrapper for interactive fiction multimedia resources.
wrote that "Enchanter is filled with the usual Infocom doses of wit, red herrings ... twists, turns, and surprises".
It stated that "some of the humor lacks, well, subtlety", citing the name Dimwit Flathead as example, and that "the narrative won't win any literary awards, either".
[9] Boerger commented that "Enchanter is [...] a lot of fun, and if you're into the all-text, no-picture sort of roleplaying, I heartily recommend it.