As time went on, however, the development team has decided to release free zones and content instead of including them in Adventure Packs.
Expansions generally introduce many new zones with many plot lines, new features, many new creatures and items, new cities, and often come with a boost in the level cap or a new player race.
It featured a new land mass to explore, PvP arenas, a level increase from 50 to 60, a new climb ability and new items and monsters.
This quest takes place throughout the Desert of Ro from the sinking sands to the living tombs and eventually the Silent City.
New zones include the Sinking Sands, Pillars of Flame, Clefts of Rujark and the dervish city of Maj'Dul.
Transportation to the Overrealm works like in The Shadows of Luclin; when a player wishes to go there, he or she obtains a teleportation shard from the overseer of a wizard spire on the ground.
The final part takes place in Deathtoll, a zone intended for four groups (24 players), and requires an epic access quest in itself to enter.
Once a player has installed this expansion pack and reaches adventuring level 10, a character is granted achievement experience through discovering new areas, finding precious treasure and status items, killing monsters with specific names, completing select quests, and completing certain collections of items.
[5] EverQuest II: Echoes of Faydwer Echoes of Faydwer introduced a new playable race (the Fae), the ability for player characters to equip visible cloaks, a second equipable earring slot, and add adornments (player-made enchantments) to existing items, 24 new subclass specific achievement trees, two new secondary tradeskill professions, and the return of the gods to the mortal realm.
The boxed retail edition of Echoes of Faydwer includes the base game plus the first two expansions: Desert of Flames and Kingdom of Sky.
It introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80.
The expansion introduces an additional achievement tree for each character class, 18 goal-based dungeons with a reward system for earning new equipment, new deities and raids.
[12] Nick Kolan from IGN gave the expansion a rating of 7.2 out of 10; while positive to new content, he said that the pack did not brought the excitement.
A "Gold" membership cost the same as the existing monthly subscription plan, and gave full access to all areas and features.
[23] New features for the game include new quests for adventurers and crafters, new solo, heroic, and raid zones, and the ability to equip mounts and mercenaries with gear to gain added bonuses.
Writer Paul Eno commented that while it had a good amount of new content and a "fun and adventurous" story, he found that the new additions to the Ascension class system introduced in Kunark Ascending only added to the already high number of abilities characters had accumulated over the past several years and may put off new players.
[32] New content includes new solo, raid, and quest areas along with a revamp of the Alternate Advancement character progression system.
[34] It features an increased level cap to 125, new solo, heroic, and raid content, and adventure zones in the previously undiscovered land of Vetrovia.
[35] The release was preceded by an event which ran from September to October where players could earn increased loot drops, experience, and currency to prepare for the expansion itself.
The expansion features the return to the island of Ro where players explore new zones located on its southern half while assisting the dragon-touched Aerakyn race.
The adventure pack allows characters to use moveable planks, crates and barrels in a series of event-based zones where they will face gnolls opponents designed for players between 20th and 50th level.
Daybreak Games included both Rum Cellar and Alter of Malice together as a bundle, both with the standard or collector's edition of the expansion.
[44] On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey.
[46] The Complete Collection was the fifth-highest-selling PC game in North America for the week of November 5-12 of the same year.