[3] During Sony Online Entertainment Live, John Smedley mentioned that EverQuest Next will attempt to keep the free-to-play model for as long as possible.
This means that once a player has purchased the game, they will not be required to pay a subscription fee in order to continue to play.
[4] At PAX East 2013, game developer Dave Georgeson confirmed a full reveal of EverQuest Next on August 2 at SOE Live.
[5] EverQuest Next was intended to be subdivided into two segments: a standard, quest-based MMORPG, and a world-building tool called Landmark.
[6] Later in February, on Reddit, John Smedley announced that the game would support the Oculus Rift, "in some way shape or form".