Existensminimum is a Swedish board game produced in 2003 that simulates how to survive living at or below the poverty line.
The game was designed by Ann-Sofie Persson, a single mother of five, and two friends, Anna and David Lindmark.
The object of the game is not to accumulate extreme wealth but rather to "survive" and perhaps save enough to gain a car, an education and other basic needs.
[1] Rather than buying and selling thousands of shares, players earn minimal income from social welfare, unemployment insurance, blueberry picking and temporary employment in nursing homes.
[2] In 2020, Västerbottens Mellanbygd called the game an "anonymous cult classic" that had seen a resurgence of interest due to economic hardships brought on by the COVID pandemic.