F1 ROC II: Race of Champions

F1 ROC II: Race of Champions, originally released in Japan as Exhaust Heat II (エキゾースト・ヒートII),[3] is a 1993 racing video game developed and published by SETA Corporation for the Super Nintendo Entertainment System.

Third, this part uses a season standings system in addition to keeping the times of individual races; the object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship.

Finally, the game becomes more punishing: hitting obstacles, frequent usage of the pit stop, and other careless mistakes will destroy championship hopes just like in the real Formula One.

The hardware of F1 ROC II features the ST010 (also known as the NEC μPD96050) DSP chip, which is used for general functions and for handling the intelligence of the computer cars.

[5] GamePro acknowledged F1 ROC II's large amount of content, smooth control, and the innovative mechanics fueled by the game's custom DSP chip, but rated the overall game as "only above-average", citing poor sound effects and a lack of detail in the car graphics.

Moon City, the first track of F1 ROC II .
The ST-0010.